What Does a UX Designer Do?
Ever wondered what UX designers actually do? Here's a simple guide that explains how we make things better for users - and no, it's not just about making things look pretty!
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“So, you make websites look pretty?”
This is what I often hear when I tell my friends I’m a UX designer. I smile because I understand why they think that - but there’s actually so much more to it!
What is UX Design, Really?
UX stands for “User Experience.” Think about the last time you:
- Tried to order food from an app
- Got lost in a big hospital
- Tried to figure out how to use a new coffee machine
All these experiences were designed by someone. Sometimes they’re great and easy to use, sometimes they’re frustrating. That’s where UX designers come in - we try to make these experiences better for everyone.
It’s Not Just About Websites
Here’s something that surprises many people: UX design isn’t just about websites and apps. We work on lots of different things:
- Real places (like helping people find their way around airports)
- Physical products (like making coffee machines easier to use)
- Services (like making it easier to check in at a hotel)
- Voice assistants (like making Siri or Alexa more helpful)
So What Do We Actually Do All Day?
Let me break it down into simple parts:
1. We Talk to People
- We ask people about their problems
- We watch how they use things
- We try to understand what makes things difficult for them
2. We Solve Problems
- We look for ways to make things easier
- We create simple solutions to complex problems
- We test our ideas to make sure they work
3. We Make Plans
- We draw out our ideas
- We create simple versions to test
- We work with other designers and developers
4. We Check If It Works
- We test everything with real people
- We fix problems we find
- We keep making things better
The Most Important Part: Understanding People
The biggest part of my job isn’t about design at all - it’s about understanding people. We need to:
- Listen to what people say
- Watch what they do
- Understand their problems
- Think about their needs
Here’s an example: If I’m designing a banking app, I don’t just think about how it looks. I think about:
- How do older people use it?
- What about people who can’t see well?
- What if someone is in a hurry?
- How can we make it safe but still easy to use?
Common Things People Think vs Reality
Let me clear up some common mix-ups:
Here’s a simple way to understand the differences:
What People Think | What Actually Happens |
---|---|
”UX designers just make things look pretty” | We solve problems and make things easier to use |
”UX is only about websites and apps” | We work on all kinds of experiences - even physical spaces and objects |
”UX designers just draw screens” | We spend most of our time talking to users and solving problems |
”It’s all about making things look nice” | It’s about making things work well for people |
”UX and UI design are the same thing” | UI is just one small part of the whole user experience |
Why This Matters
Good UX design helps everyone:
- It makes things easier to use
- It saves people time
- It makes people less frustrated
- It helps people do what they need to do
What’s Next for UX Design?
The world keeps changing, and UX designers are now working on exciting new things:
- Making AI easier to talk to
- Creating virtual reality experiences
- Making smart home devices more useful
- Helping people control things with their voice
Simple Truth
The next time someone asks what I do, I tell them this: I help make things easier for people to use. Sometimes it’s a website, sometimes it’s a product, sometimes it’s a place - but it’s always about making life a little bit better for the people who use it.
Remember: Every time you use something and think “Wow, that was easy!” - there was probably a UX designer involved in making it that way. And when something is frustrating to use? Well, that’s where a UX designer could help!
About Aida Hemassi
A passionate UX/UI Designer focused on creating intuitive and user-friendly interfaces. With expertise in user research, prototyping, and design systems.